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Download Limber 1.7.1 For After Effects Script

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Here in this post, you can Free Download Limber 1.7.1 For After Effects Script compress file from below. You Can Also Download Talking Head v2 For After Effect Script.

Limber 1.7.1

Watch Demo Video of Limber 1.7.1 For After Effects Script:

Below I have shared with you a demo video of Limber 1.7.1 For After Effects Plugin to get a better idea before downloading.

What is Limber?

Limber is an add-on for After Effects that makes animating 2D characters quicker and easier. Our limbs are shape layers that can be generated in just a couple of clicks. You can dedicate time to customizing and rigging them, or be animating in a few seconds.

  • Limbs are infinitely scalable
  • They can be duplicated in seconds
  • They can be stretchy (or not)
  • They rotate seamlessly around the joint
  • They can be foreshortened
  • They can easily be copied and pasted to another limb
  • They can rotate hand and feet layers along with the limb (or not)

Once you're animating, the dynamic controls for posing and movement are in a class of their own. FK to IK, hand and foot rotation, in which direction the limb bends… can all be smoothly animated from one state to another. Limber also has an anti-pop property to dynamically smooth out pops and blips and make animating walk cycles quicker and easier.

From day one, Limber has been made by animators, for animators. We believe that animation should be fun and that the tools should make it easier, not more complicated. Limber focuses on doing one thing really well - limbs for character animation.

Watch Video Tutorial of Limber 1.7.1 Plugin:

Below I have shared with you a demo video of Limber 1.7.1 to get a better idea before downloading.

How does it work?

  1. Limber can generate two types of a limb by default - tapers, and bones. Tapers are… tapered, and based around three circles. They can have up to three colors that are split along the limb with straight lines and can be rounded to give the impression of volume. Bones are fast, path-based limbs that can curve around the joint. You style bones manually using traditional shape layer properties.
  2. Choose which type you want, how you want it to be named, and click New. Bones can also be made by just drawing a path with three points and clicking the Path to the Bone button. Each new limb is made of three layers: the rendering limb layer, and two controller layers. Parent the hip controller to your character’s body layer, then parent a foot layer to the foot controller, and animate its position. It's as simple as that.
  3. On this controller layer is an effect for controlling the limb’s appearance. Once you have it looking how you want, hit the Duplicate button to instantly generate another, identical limb with its own controllers. The Copy and Paste buttons will copy one limb’s attributes over to another limb, including anything that’s been changed in the limb layer. This is how you can access all the alternative limbs that we’ve designed for you in the Limb Library - a constantly updated range of advanced limbs with extra features and style capabilities.

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